Following a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as popular gaming titles in existence. Pikachu is just as identifiable as Disney's mascot, if not more so. The ongoing frenzy surrounding card prices guarantees almost daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.
However in spite of that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These are titles that failed to receive their fair shake, or were overshadowed under the excitement of the core series. They're Pokémon games released on doomed platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the ordinary aspects that would come with owning a companion. Admittedly, there are small features like these in modern games—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its release noted Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
With dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu